To lear more details about this return to form, we reached out to Producer Kei Yamamoto from SNK Playmore in Japan, who went in depth about gameplay, story, netcode, and future plans – yes, we begged for asked about KOF on PS Vita too. Scheduled for November 22nd in the US, The King of Fighters XIII is aimed at longtime fans and fighting game enthusiasts in general. For the home version, the team is adding even more fighters, stages and a variety of game modes – not to mention balance adjustments based on feedback from players of the arcade version. The game was originally launched in Japanese arcades back in July 2010, being praised by fighting game connoisseurs for its vastly expanded roster (31 playable characters, including the return of fan favorite Mai Shiranui), revised fighting system (with faster gameplay and elements from previous titles in the series), and a multi-path Story Mode (with the conclusion of the Ash Crimson trilogy). And based on the prospects, 13 seems to be the lucky number for KOF.
#CHAR KOF XIII PS3#
Two years later, SNK Playmore is hard at work to regain the crown with The King of Fighters XIII for PS3 courtesy of Atlus in the US. And although it really gave new life to the franchise with gorgeous hi-def 2D sprite art and sleek animation, the game delivered little in terms of contents. Along the way, we had The King of Fighters XII from SNK Playmore, touted as a “re-birth” of the traditional 3-on-3 series. Ever since Street Fighter IV reignited the genre in 2009, we’ve been getting a number of interesting and diverse fight titles, ranging from the lush visuals of BlazBlue to the air combo extravaganza of Marvel Vs. We’re truly living a fighting games renaissance.